1/31/2024 0 Comments Battle fleet nesIncrease to 80 infantry, and the Barony has a 92% chance. I used to test this against a Nekro fleet of the flagship, 4 carriers, 24 fighter 2s, and 70 infantry 2s, and the Barony had a 100% chance of victory. The fleet can sustain 16 hits via sustain damage before needing to sacrifice a unit, and will use duranium armor every round to repair a dread, plus repair the flagship via it's ability, for 4 hits per round of healing. Off course, Barony has Duranium Armor, NES, and Assault Cannon. This gives a capacity of 52, which will be taken up by fighters 2s. Using their hero to eliminate the fleet supply cap for 1 round, the Barony rushes in with their flagship, 5 upgraded dreadnoughts, 2 war suns, 4 carrier 2s, 8 cruiser 2s, and 8 destroyer 2s. If we're ignoring the Yin Flagship and Muaat hard counters, I will throw in a vote for a Barony fleet. "Flaming," derogatory remarks about demographics or ethnicities, and ad hominem attacks on users is entirely unnecessary and will be met with mutes or bans.įirst time here? Just looking for more information? Attack players at your table, not users of the sub. Senate Sanctuary: No real world politics, only space politics. If you make a product/peripheral or know of one that will fit a user's needs, feel free to share it but remember this is a discussion forum, not a marketplace. There's no such thing as a "dumb" question but try the search box before submitting a question.Įconomic Equality: Try to limit promotional posts for selling items. Shared Research: This subreddit is a resource for players new and old. Many players may be familiar with the game's third edition, published in 2005, with two expansions - Shattered Empire and Shards of the Throne.ĭemilitarized Zone: All users are expected to follow reddiquette. The game is currently in its fourth edition. Taking on the role of one of twentyfour ancient civilizations, players compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. In 1991, another version of the game was released for Game Boy titled Fleet Commander Vs.Twilight Imperium is an epic board game of galactic conquest for up to 8 players. Fleet Commander was followed up with a sequel, Fleet Commander 2, released exclusively for the MSX2 in 1990. The game is similar to Midnight Commander, released for a number of popular Japanese home computer systems in 1983. It was compatible with a number of other titles. This device was a hardware add-on for the Famicom which was used to save game progress. Finally, this game makes use of a device known as the "Turbo File," which was manufactured and sold by ASCII as well. Second, no background music is heard while playing this game. The game never shows the entire state of the water, so it is up to the player to use the information that he or she has to update the representation of battle on the map using the plastic models. First, in addition to the cartridge and the manual, the game also came packaged with a large map and plastic models which represented ships and airplanes. Players control a Japanese fleet of heavy cruisers, battleships, submarines and aircraft carriers.Ī couple of things set this game apart from typical Famicom games. While it supposedly depicts a battle between two fictional countries, the game is largely recognized to be a recreation of one of the crucial naval battles that occurred between Japan and the United States near the end of World War II. It is the first naval battle game ever released for the system. Fleet Commander is a strategy game developed and published by ASCII Entertainment for the Famicom in 1988.
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