1/29/2024 0 Comments Freddy spaghetti game trophy guideFixed rotating a loader would not update heat connections if it has any.Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity.Fixed that LuaLogisticNetwork::insert() wouldn't insert all of the requested items in some cases.Fixed multiple personal roboports discharging.Fixed inserter could start moving to the drop target while still being in the pickup mode.Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine.Fixed that create_spidertron() didn't scale lights correctly.Fixed programmable speaker playing incorrect sound in certain scenarios.Fixed a crash related to custom map generation.Fixed TransportLine consistency issue when changing force of a linked-belt.Fixed that LuaItemStack::transfer_stack didn't work correctly for inventories that went over normal item stack limits.Fixed a crash when downgrading specific entities in multiplayer.Fixed a scripting error in tips and tricks simulations related to mod migrations.Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.Fixed the game would fail to load sprites with some mods when max texture size was set to 2048.Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly. Fixed a memory corruption issue when saving under linux with async saving enabled.Fixed that electric energy interface entities didn't use the render layer defined in the prototype for animations.Fixed that item request proxies could be created through script with a count of 0.Fixed size issues related to mod relative GUIs.Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints.Fixed 'on_string_translated' event having incorrect localised_string parameter for fallback groups.
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